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428: F sa Sareta Shibuya De
49,00 € *
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High Quality Content by WIKIPEDIA articles! 428: F sa Sareta Shibuya De is an adventure video game created by K ichi Nakamura, developed by his company Chunsoft and published by Sega which was originally released in Japan for the Wii on December 4, 2008. The game was also ported by Spike to the PlayStation 3 and PlayStation Portable. 428: F sa Sareta Shibuya de is a visual novel set in the Shibuya ward of Tokyo where the narrative is presented using a combination of scrolling text, live action stills and video sequences. The game shares many story and gameplay elements with Chunsoft's 1998 sound novel game Machi, the most prominent being the locale, Shibuya. Although Chunsoft does not openly state 428 is a sequel, the game contains numerous references to Machi, and an early marketing slogan reads "Breaking a long silence, Shibuya gets going again." The game has received high praise from critics, earning a perfect score in Famitsu Weekly, Japan's largest circulating video game magazine.

Anbieter: Dodax
Stand: 01.04.2020
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Konami Metal Gear Solid: Peace Walker Videospie...
26,33 € *
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Hideo Kojima's classic series returns with new story and gameplay mechanics in exclusive new title for PSP® (PLAYSTATION®PORTABLE). Konami Digital Entertainment GmbH has announced an all-new Metal Gear Solid title for PSP® (PLAYSTATION®PORTABLE), entitled Metal Gear Solid: PeaceWalker. Designed as a full sequel to Metal Gear Solid 3: Snake Eater, the PSP title offers an unique, new game system and an original story from series creator Hideo Kojima. Developed by the legendary Hideo Kojima - the mastermind behind the most successful video game tactical-espionage series of all time - this latest PSP® installment picks up where Metal Gear Solid 3 left off. Players take control of the famed Snake, in a thrilling story set in 1974. Metal Gear Solid: PeaceWalker features original game design, story and scenario by Hideo Kojima. Scheduled to launch in 2010, the game takes the series in an exciting new direction with its incredible visuals and its unique new game system designed specifically with the PSP in mind. Additionally, both download and boxed copy will be available. "With Metal Gear Solid: PeaceWalker, Kojima Productions has once again pushed the limits of the PSP system, creating a beautiful sequel to Metal Gear Solid 3," said Martin Schneider, European Marketing Director for Konami Digital Entertainment GmbH. "Metal Gear Solid: PeaceWalker lets players take the action and excitement of a console game to the PSP, and is a stunning addition to MGS Lore." "The characters of this game referred to as Militaires Sans Frontieres, MSF or Soldiers Without Borders are fictional: they are not in any way linked to or inspired from the non-profit organization Medecins Sans Frontieres, MSF or Doctors Without Borders". Features - The Latest Title in the METAL GEAR SOLID Series!: A true continuation of the ever-evolving franchise that stood the test of time and started the stealth action genre, PEACE WALKER is the first title on the PSP system in which mastermind Hideo Kojima has fully taken up the reigns to direct, write, and design the game himself. - Extensive Content for Massive Replay Value!: Arguably one of the deepest PSP games to be released as Kojima Productions pushes the boundaries of the platform to new levels while blending various game styles together in ways that will captivate and engross both veterans and newcomers to METAL GEAR. - Proven Gameplay, Story, and More: Fans of the series will enjoy the exhilaration of familiar stealth elements of previous MGS titles and will also be enticed by the new gameplay features making their debut in PEACE WALKER. Those expecting a typical stealth game will be blown away by the PEACE WALKER experience. This game is a blend of action RPG elements, RTS elements for a PSP experience like none other. Staying true to METAL GEAR form, the entire game experience is woven together by a gripping story which unfolds through the artwork of Yoji Shinkawa and acclaimed comic book artist, Ashley Wood. - Online Multiplayer Supported: PEACE WALKER provides up to 4-player CO-OPS (COperative-OPerationS) gameplay, which is a revolutionary first for the series that introduces the all-new CO-OP Ring and "Snake Formation." The CO-OP Ring allows gamers to interact and build their camaraderie through the sharing of items, equipment, and LIFE gauges during the heat of battle, while the "Snake Formation" lets one player take the lead so the others can focus on defense.

Anbieter: Dodax
Stand: 01.04.2020
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Personal buying behavior and marketing decisions
13,90 CHF *
zzgl. 3,50 CHF Versand

Essay aus dem Jahr 2004 im Fachbereich Wirtschaft - Marketing, Unternehmenskommunikation, CRM, Marktforschung, einseitig bedruckt, Note: 2,0, 14 Eintragungen im Literaturverzeichnis, Sprache: Englisch, Anmerkungen: An essay showing the buying behaviour and marketing decisions. Real example: A video camera purchased in a multimedia store. , Abstract: 'Compact and feature rich, the Sony DCR-PC109 MiniDV Handy cam is the perfect camcorder for people who demand quality and convenience. Featuring a large 2.5' hybrid Swivel Screen LCD display, Super Night Shot Plus infrared recording system, Super Steady Shot image stabilization, and a big 1.0 mega pixel Advanced HAD imaging device, the DCRPC109 provides all the punch of a camera twice its size.'(Fortress leaflet¿07/2004) This statement taken from a 'Fortress store'-leaflet, which was inside the South China Post newspaper, I was glancing through during my internship in Hong Kong last summer. Fortress is a well established, national company chain that specialises in electronic goods services, such as portable cameras, DVD players, Hi-fi systems, etc. all over Hong Kong. The leaflet was advertising the latest Sony hand camcorder, which was the smallest available camera on the market. I decided to talk about this product because first of all I always wanted a unique hand camera that allows doing more than just take a picture and secondly I remember clearly all the various stages I went through before and during the purchase. To begin with, I am going to describe and explain firstly the important buying behaviours I have exhibited or was involved in. Why did I buy the product? Did I do some intensive research prior to the purchase? What attracted me in this particular item? After that I will explain my perceptions of the marketing decisions that the organisation selling to me had made and finally I will conclude in what ways the selling organisation might have marketed to me more effectively and I will justify my suggested improvements.

Anbieter: Orell Fuessli CH
Stand: 01.04.2020
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The Oxford Handbook of Mobile Music Studies, Vo...
36,90 CHF *
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The two volumes of The Oxford Handbook of Mobile Music Studies consolidate an area of scholarly inquiry that addresses how mechanical, electrical, and digital technologies and their corresponding economies of scale have rendered music and sound increasingly mobile-portable, fungible, and ubiquitous. At once a marketing term, a common mode of everyday-life performance, and an instigator of experimental aesthetics, 'mobile music' opens up a space for studying the momentous transformations in the production, distribution, consumption, and experience of music and sound that took place between the late nineteenth and the early twenty-first centuries. Taken together, the two volumes cover a large swath of the world-the US, the UK, Japan, Brazil, Germany, Turkey, Mexico, France, China, Jamaica, Iraq, the Philippines, India, Sweden-and a similarly broad array of the musical and nonmusical sounds suffusing the soundscapes of mobility. Volume 2 investigates the ramifications of mobile music technologies on musical/sonic performance and aesthetics. Two core arguments are that 'mobility' is not the same thing as actual 'movement' and that artistic production cannot be absolutely sundered from the performances of quotidian life. The volume's chapters investigate the mobilization of frequency range by sirens and miniature speakers; sound vehicles such as boom cars, ice cream trucks, and trains; the gestural choreographies of soundwalk pieces and mundane interactions with digital media; dance music practices in laptop and iPod DJing; the imagery of iPod commercials; production practices in Turkish political music and black popular music; the aesthetics of handheld video games and chiptune music; and the mobile device as a new musical instrument and resource for musical ensembles.

Anbieter: Orell Fuessli CH
Stand: 01.04.2020
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IBooks Author For Dummies
13,00 CHF *
ggf. zzgl. Versand

Design and create your own e-book using the groundbreaking iBooks Author app With Apple's iBooks Author app, you can create rich, interactive books for use on the iPad, and this new For Dummies handy portable guide shows you just how to do it. Whether you want to create textbooks, training materials, marketing reports, or awesome product manuals with dynamic content, this book takes you through the process. Plunge in, and you'll soon learn how to create an iPad e-book with all the bells and whistles, including video, interactive widgets, text, tables, figures, colors, cool fonts, and more. Helps educators, small publishers, trainers, authors, or entrepreneurs create their own e-books using the new iBooks Author software Covers the software as well as book-building basics, such as adding text, color, tables, and figures Shows you how to include dynamic content, like video, presentations, interactive widgets, charts, and web components Discusses publishing your iPad e-book to the iBookstore iBooks Author For Dummies is what you need to get your book off the ground and into the hands of readers in a hurry!

Anbieter: Orell Fuessli CH
Stand: 01.04.2020
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Personal buying behavior and marketing decisions
9,30 € *
zzgl. 3,00 € Versand

Essay aus dem Jahr 2004 im Fachbereich Wirtschaft - Marketing, Unternehmenskommunikation, CRM, Marktforschung, einseitig bedruckt, Note: 2,0, 14 Eintragungen im Literaturverzeichnis, Sprache: Englisch, Anmerkungen: An essay showing the buying behaviour and marketing decisions. Real example: A video camera purchased in a multimedia store. , Abstract: 'Compact and feature rich, the Sony DCR-PC109 MiniDV Handy cam is the perfect camcorder for people who demand quality and convenience. Featuring a large 2.5' hybrid Swivel Screen LCD display, Super Night Shot Plus infrared recording system, Super Steady Shot image stabilization, and a big 1.0 mega pixel Advanced HAD imaging device, the DCRPC109 provides all the punch of a camera twice its size.'(Fortress leaflet¿07/2004) This statement taken from a 'Fortress store'-leaflet, which was inside the South China Post newspaper, I was glancing through during my internship in Hong Kong last summer. Fortress is a well established, national company chain that specialises in electronic goods services, such as portable cameras, DVD players, Hi-fi systems, etc. all over Hong Kong. The leaflet was advertising the latest Sony hand camcorder, which was the smallest available camera on the market. I decided to talk about this product because first of all I always wanted a unique hand camera that allows doing more than just take a picture and secondly I remember clearly all the various stages I went through before and during the purchase. To begin with, I am going to describe and explain firstly the important buying behaviours I have exhibited or was involved in. Why did I buy the product? Did I do some intensive research prior to the purchase? What attracted me in this particular item? After that I will explain my perceptions of the marketing decisions that the organisation selling to me had made and finally I will conclude in what ways the selling organisation might have marketed to me more effectively and I will justify my suggested improvements.

Anbieter: Thalia AT
Stand: 01.04.2020
Zum Angebot
IBooks Author For Dummies
11,99 € *
ggf. zzgl. Versand

Design and create your own e-book using the groundbreaking iBooks Author app With Apple's iBooks Author app, you can create rich, interactive books for use on the iPad, and this new For Dummies handy portable guide shows you just how to do it. Whether you want to create textbooks, training materials, marketing reports, or awesome product manuals with dynamic content, this book takes you through the process. Plunge in, and you'll soon learn how to create an iPad e-book with all the bells and whistles, including video, interactive widgets, text, tables, figures, colors, cool fonts, and more. Helps educators, small publishers, trainers, authors, or entrepreneurs create their own e-books using the new iBooks Author software Covers the software as well as book-building basics, such as adding text, color, tables, and figures Shows you how to include dynamic content, like video, presentations, interactive widgets, charts, and web components Discusses publishing your iPad e-book to the iBookstore iBooks Author For Dummies is what you need to get your book off the ground and into the hands of readers in a hurry!

Anbieter: Thalia AT
Stand: 01.04.2020
Zum Angebot
The Oxford Handbook of Mobile Music Studies, Vo...
32,40 € *
ggf. zzgl. Versand

The two volumes of The Oxford Handbook of Mobile Music Studies consolidate an area of scholarly inquiry that addresses how mechanical, electrical, and digital technologies and their corresponding economies of scale have rendered music and sound increasingly mobile-portable, fungible, and ubiquitous. At once a marketing term, a common mode of everyday-life performance, and an instigator of experimental aesthetics, 'mobile music' opens up a space for studying the momentous transformations in the production, distribution, consumption, and experience of music and sound that took place between the late nineteenth and the early twenty-first centuries. Taken together, the two volumes cover a large swath of the world-the US, the UK, Japan, Brazil, Germany, Turkey, Mexico, France, China, Jamaica, Iraq, the Philippines, India, Sweden-and a similarly broad array of the musical and nonmusical sounds suffusing the soundscapes of mobility. Volume 2 investigates the ramifications of mobile music technologies on musical/sonic performance and aesthetics. Two core arguments are that 'mobility' is not the same thing as actual 'movement' and that artistic production cannot be absolutely sundered from the performances of quotidian life. The volume's chapters investigate the mobilization of frequency range by sirens and miniature speakers; sound vehicles such as boom cars, ice cream trucks, and trains; the gestural choreographies of soundwalk pieces and mundane interactions with digital media; dance music practices in laptop and iPod DJing; the imagery of iPod commercials; production practices in Turkish political music and black popular music; the aesthetics of handheld video games and chiptune music; and the mobile device as a new musical instrument and resource for musical ensembles.

Anbieter: Thalia AT
Stand: 01.04.2020
Zum Angebot